The Land Prim Texture Adjustment Menu
This section covers the commands for the texture adjustment menu. This menu can be accessed by clicking any land prim.

This menu will allow you to easily adjust the textures on your land prims as well as set several special texture modes.
Standard Menu Commands
The following commands will be all that is used by most users.


[X Width] / [Y Width]
Adjusts the width of the textures in meters per texture repeat.


[X Offset] / [Y Offset]
Adjusts the offset of the textures along the X and Y axis.


[Land Depth]
Adjusts the land prims up off the ground by a set distance.

This can help fix holes and inaccuracies or create deeper ground cover for things like snow.


[Texture All]
Spreads the land prims texture to the rest of the land prims on the sim. This is a fast way to texture everything.


[Finish Setup]
Gives you options for removing scripts and finishing setup.


[Help]
Gives you a link to this manual.


[Close]
Closes the LandMap menu.
Special Texture Modes
These three modes are special texture modes.


[Scale 1:1]
Scales each land prim so that its texture repeats exactly once accross whatever size it may be. This is useful for applying a single texture to a land prim such as a tree shadow.


[Land Match]
Auto scales the land prim textures to perfectly match the scale and offset of the underlying ground texture.

Land match is designed to be used by texturing the land prims with the EXISTING ground texture. This should cause the prim to blend in perfectly with the ground, hiding whatever is under it.

This is designed for covering up problem patches or creating
caves or hidden areas.


[Land Paint]
Land Paint is an advanced feature for creating custom ground textures. Creative use of Land Paint can produce stunning effects.

NO SUPPORT WILL BE GIVEN FOR USE OF LAND PAINT AS IT REQUIRES KNOWLEDGE AND USE OF A GRAPHICS PROGRAM

Please click here for techincal details on Land Paint.